Satori: Experimentation Engine and Live Events

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Feature illustration

Experimentation Engine

Setup multi-phase experiments that carry tailored data for players in audiences.

Feature illustration

Feature Flag / Remote Configuration

Setup permanent alternative values for players in different audiences.

Feature illustration

Live Events

Run scheduled events, notify players and measure player reactivation in real-time.

Experimentation Engine

Multi-phase, multi-variant goal-oriented based experimentation engine built from the ground up.
  • Define the audiences that you want to be both included and excluded.
  • Define your experiment phases with metrics to track, and metrics that should remain unchanged (guardrail).
  • Define your variants and their values for your experiment and Satori will automatically allocate the identities in each audience to the variants.
  • Schedule experiments in the future, and add phases as the experiment continues.

Remote Configuration / Feature Flags

Remote Configuration / Feature Flags are proven experiments that can be used regularly by the LiveOps team.
  • All players will receive a default feature flag unless there is a variant.
  • Variants have different values and are applied to audiences with the option of multiple audiences per variant.
  • Feature flags can also be used without a variant as remote configuration.
  • Promote experiment variants to permanent feature flags.

Live Events

Live events are repeatable experiments that have proven successfully with player engagement and are scheduled to run for a defined period of time.
  • Intended for data and content that are periodically available to game clients such as a weekly tournament or an annual event.
  • Schedule changes to the game ahead of time and only toggle them on / off based on the Satori data
  • Live events can run at the same time as experiments.

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