Satori: Experimentation Engine and Live Events
Arrange a demo callExperimentation Engine
Set up multi-phase experiments that carry tailored data for players in audiences.
Feature Flag / Remote Configuration
Set up permanent alternative values for players in different audiences.
Live Events
Run scheduled events, notify players and measure player reactivation in real-time.
Experimentation Engine
Multi-phase, multi-variant goal-oriented based experimentation engine built from the ground up.
- Define the audiences that you want to be both included and excluded.
- Define your experiment phases with metrics to track, and metrics that should remain unchanged (guardrail).
- Define your variants and their values for your experiment and Satori will automatically allocate the identities in each audience to the variants.
- Schedule experiments in the future, and add phases as the experiment continues.
Remote Configuration / Feature Flags
Remote Configuration / Feature Flags are proven experiments that can be used regularly by the LiveOps team.
- All players will receive a default feature flag unless there is a variant.
- Variants have different values and are applied to audiences with the option of multiple audiences per variant.
- Feature flags can also be used without a variant as remote configuration.
- Promote experiment variants to permanent feature flags.
Live Events
Live events are repeatable experiments that have proven successfully with player engagement and are scheduled to run for a defined period of time.
- Intended for data and content that are periodically available to game clients such as a weekly tournament or an annual event.
- Schedule changes to the game ahead of time and only toggle them on / off based on the Satori data
- Live events can run at the same time as experiments.
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