# Heroic Labs — Full Content for AI Tools Heroic Labs builds the Heroic Game Stack — open-source and managed backend infrastructure for game studios and publishers. Founded in 2015. Used by over 1 million game developers and powering more than 1 billion players worldwide. The stack handles over 1 trillion backend requests per month and supports over $5 billion in annual games revenue. Heroic Labs is a Unity Verified Solutions Partner and an AWS Partner Network member. --- # Nakama **URL:** https://heroiclabs.com/nakama/ Nakama is the leading open-source game backend for online games — real-time multiplayer, social, competitive APIs. Trusted by 1m+ devs, 1B+ players. Apache 2.0. ## Features ## Highlights - **Open Source**: Nakama is the leading open source game backend framework for building online multiplayer games in Godot, Unity, Unreal Engine, MonoGame, LibGDX, Defold, Cocos2d, Phaser, Macroquad and more. - **Real-time Multiplayer**: Nakama is equipped with all the real-time multiplayer and social and competitive features you need for your game - all customizable from the client and on the server with Go, TypeScript and Lua. - **Competitive Multiplayer**: Make real-time client server multiplayer games, customize the multiplayer matchmaker algorithms, add daily rewards to your game, create leaderboards, add in-game currencies, add real-time in-game chat. - **Nakama on GitHub**: Fork Nakama on [GitHub](https://github.com/heroiclabs/nakama) and contribute to open source by reporting issues, suggesting new features, and following development. - **Community Passion**: Join our passionate open source community [forums](https://forum.heroiclabs.com) of hobbyists, indie and AAA studios and publishers, and the Heroic Labs team. - **Blog & Newsletter**: Read our [blog](/blog/) and subscribe to our newsletter for the latest open source and product news, customer case studies and tutorials. --- # Hiro Game Development Kit **URL:** https://heroiclabs.com/hiro/ Hiro is a GDK for Nakama that adds economy, progression, social systems, and events — accelerate feature development for Unity, Unreal, Godot, TypeScript, and more without rebuilding from scratch. We know that great gameplay is what players love, but integrating metagame features like challenges, progression, and rewards is crucial for retention and monetization. However, coding them is a tedious and time-consuming process. That's why top studios have turned to Hiro. Hiro provides a complete suite of battle-tested metagame features that are quick to implement, letting you spend more time on the core gameplay experience. ## Economy - **Rewards**: Add base, gacha, and loot table rewards to your game for players to collect. - **Virtual Store**: Effortless integration to add soft or real currency purchases to your Unity, Unreal/C++, Godot, and TypeScript games. - **Rewarded Video Ads**: Integrate with the popular Ad networks to distribute rewards to players with rewarded video. - **Inventory**: Define gameplay items which are stackable, consumable, and awarded to players. - **Virtual Wallet**: Initialize one or more currencies and grant or spend them in the game economy. - **Reward Bucket**: Accumulate big rewards which can be progressed while playing and unlocked. ## Live Ops - **Store Bundles**: Adapt the store bundles and offerwalls shown to players based on their gameplay habits. - **Personalization**: Personalize all aspects of the player experience with experiments to improve gameplay enjoyment. - **Live Events**: Schedule live events for players to participate in for exclusive gameplay rewards. ## Social - **Event Leaderboards**: Start and schedule timed or scored events for players to join and receive exclusive rewards. - **Donations**: Request inventory or economy items from other players. Share a reward with the sender. - **Teams/Guilds**: Built on the powerful Groups feature of Nakama server, and integrated with the game economy. ## Additional Features - Achievements - Analytics - Player Stats - Unlockables - Geo Leaderboards - Incentivized Invites - Energies - Offline Support ## FAQ ### What is the Hiro Game Development Kit (GDK)? Hiro is a client-server library built on Nakama to add economy, social, and LiveOps features rapidly and flexibly to your game. It is available as a C# library (Unity), C++ / Unreal plugin, TypeScript package for web games, a Godot (GDScript) asset, plus a server package loaded by the game backend. Take a look at our set up guide for how to get started. ### Does Hiro require Nakama server to work? Yes, we’ve built the game framework on top of our Nakama game backend which is open-source and available to all game developers and studios. ### How do I add it to my game? Sign up, and grab a license for Hiro to download and add it to your game project. We also provide the server library which is used with [Nakama server](/nakama/). Have a look at our [documentation](https://heroiclabs.com/docs/hiro/concepts/introduction/) for examples and the set up guide. ### Why are these features not built into Nakama server? We believe the most flexible way to provide these meta systems to a game is to make them available as a client-server library which can optionally be extended upon to achieve even more specific gameplay to fit your game’s design. ### Can I use Satori for LiveOps with Hiro? Yes, absolutely. All the features in Hiro can optionally utilize our [LiveOps server Satori](/satori/) to provide experimentation and personalization to the economy and gameplay systems for your players. You can also always introduce Satori at a later stage with few code changes to your game! ### How do Hiro upgrades work once my game is in production? Hiro is developed to be fully backwards compatible. You can update the library separately to the game backend and have access to all newer releases while in your annual license period. See our [documentation](https://heroiclabs.com/docs/hiro/concepts/getting-started/) for more info. --- # Satori **URL:** https://heroiclabs.com/satori/ Satori is a LiveOps platform for games with event capture, segmentation, experiments, feature flags, and analytics to grow engagement. LiveOps is the heartbeat of successful games, driving player retention, engagement, and monetization. Satori empowers game studios and publishers to excel in their live service games with a powerful suite of tools: event capture, dynamic event calendars, remote configuration, experimentation, analytics, and personalized player messaging. With Satori, you'll be fully equipped to create immersive, data-driven live service games that keep players coming back. ## Capabilities - **Recurring Live Events**: Easily build and deploy live events, battle passes, offers, messages, push notifications, and more. - **Personalize rewards**: Give players premium rewards for achievements, battle passes, purchases, and platform exclusives. - **Dynamically unlock new content**: Build deep and engaging gameplay that automatically unlocks new content when players achieve goals or complete purchases. - **Target Player with Exclusive Content**: Drill down to player segments or even down to individual players to reward exclusive content and grow your community. ## Features ### Messaging Built-in support for Push Notifications and emails - [Define messaging templates.](/docs/satori/concepts/player-messaging/create-message-templates/) - [Send email and push notifications directly from Satori.](/docs/satori/concepts/player-messaging/) - [Auto send messages when live-events begin.](/docs/satori/concepts/live-events/) - [Message scheduling built-in.](/docs/satori/concepts/player-messaging/automate-a-message/) - [Integrate with existing messaging services](/docs/satori/concepts/player-messaging/message-integrations/) ### Built for scale From the makers of Nakama, you can expect natural scalability built-in to Satori. - Dedicated deployment shielding you from noisy neighbors. - [Customize every configurable aspect of Satori (e.g. audience recalculation).](/docs/satori/concepts/settings/#configuration) - [Export raw events to Snowflake, BigQuery, Redshift, S3, and Databricks.](/docs/satori/concepts/performance-monitoring/export-to-data-lakes/) - Own your data with your dedicated data governance policies. - Configure webhooks to notify your systems when events occur. --- # Heroic Cloud **URL:** https://heroiclabs.com/heroic-cloud/ Heroic Cloud runs production Nakama and Satori clusters with managed scaling, zero-downtime deploys, observability, and support. Scale your Nakama game on Heroic Cloud. Add Satori LiveOps to your game. ## Features - **Batteries Included**: A project includes a pre-configured Satori project or Nakama instance, a database, load balancers, DNS records and more. - **Nakama Enterprise**: We bundle Nakama Enterprise licenses as part of your project deployment on our cloud platform. - **Own Your Data**: Your application data belongs to you and is stored separately to all other users in our cloud. Easily export backups for your own analysis. - **Dedicated Resources**: Your instance is exclusively assigned to you with dedicated hardware resources. - **Aggregated Logs**: Logs from all your nodes are aggregated in a central place which allows you to search for entities. - **Easy Scaling**: Simple scale out allows you to go from a few servers to dozens within minutes. - **Data Backups**: Automated, scheduled database backups will ensure you can roll back in case of bad deployments. - **Multi-Region Deployment**: Heroic Cloud is available on [GCP](/gcp/) or [AWS](/aws/) in North America, Europe and Asia. More regions on request. ## Continuous Integration built right into Heroic Cloud We've created a tightly-knit integration pipeline that feeds your custom Go, TypeScript/JavaScript, or Lua code into your running projects. --- # Blog Posts ## Analytics Dashboards, Reimagined **Date:** 2026-06-18 **URL:** https://heroiclabs.com/blog/satori-analytics-dashboards/llm.md **Summary:** Satori's reimagined analytics dashboards give you a single place to oversee all your live operations. --- ## Playing the Long Game: Lessons from Building Clans of London **Date:** 2026-06-07 **URL:** https://heroiclabs.com/blog/well-played-games-case-study/llm.md **Summary:** Well Played Games spent years learning what it costs to build your own backend. For Clans of London, they made a different bet and got a game, a LiveOps platform, and a partner who levelled up their team in the process. --- ## How to Show Up for a Studio: Gray Zone Warfare and the Supporter Preview **Date:** 2026-05-20 **URL:** https://heroiclabs.com/blog/madfinger-spearhead-case-study/llm.md **Summary:** MADFINGER's Technical Director explains how Heroic Labs helped execute an unprecedented player-state migration to make the Spearhead Supporter Preview possible. --- ## The Making of Pocketbound: A Brackeys Game Jam Story **Date:** 2026-04-22 **URL:** https://heroiclabs.com/blog/making-of-pocketbound/llm.md **Summary:** We sponsored Brackeys Game Jam 2026.1 and some of our team decided to enter. Here's how they built Pocketbound—a puzzle game with social features, a level editor, and real player buzz—in one week. --- ## Race to the Finish: Score-Based Event Leaderboards Come to Hiro **Date:** 2026-03-20 **URL:** https://heroiclabs.com/blog/hiro-event-leaderboards-update/llm.md **Summary:** Hiro 1.32 introduces score-based events, repeatable competition within a single phase, and more ways to customize leaderboards for fast-paced competitive loops. --- ## Heroic Labs Celebrates Pixel Flow, the Breakout Hit with 10M+ Players from Loom Games **Date:** 2026-03-04 **URL:** https://heroiclabs.com/blog/pixel-flow-highlight-announcement/llm.md **Summary:** Over 10 million players have played Pixel Flow, one of the fastest-scaling mobile games in recent memory, and Heroic Labs is proud to power the backend that keeps them running. --- ## Announcing Mage Mayhem: A Playable Hiro + Nakama Demo Game **Date:** 2026-03-02 **URL:** https://heroiclabs.com/blog/announcing-mage-mayhem/llm.md **Summary:** We’re announcing the release of Mage Mayhem, a fully playable arena brawler built with Unity 6 and Nakama Open Source. --- ## Why Whatwapp Doesn't Need to Build Backends Anymore **Date:** 2026-02-09 **URL:** https://heroiclabs.com/blog/whatwapp-case-study-part-2/llm.md **Summary:** Whatwapp shows how Nakama evolved from a migration project into a shared backend framework across five games, improving velocity and team-wide reuse. --- ## Heroic Labs Celebrates the Launch of Highguard, a PvP Raid Shooter from Wildlight Entertainment **Date:** 2026-01-27 **URL:** https://heroiclabs.com/blog/highguard-launch-announcement/llm.md **Summary:** Wildlight launches Highguard with Heroic Labs providing Nakama, Satori, Heroic Cloud, and GameLift integration for launch readiness and live operations. --- ## More Nakama Console Updates: More Power for Your Team **Date:** 2026-01-21 **URL:** https://heroiclabs.com/blog/nakama-console-improvements/llm.md **Summary:** New console features including fine-grained permissions, built-in Hiro integration, audit logging, and account export/import make Nakama more accessible to your entire team. --- ## Heroic Cloud 2.0: Infrastructure for Multi-Game Studios **Date:** 2026-01-12 **URL:** https://heroiclabs.com/blog/announcing-heroic-cloud-2/llm.md **Summary:** A complete reimagining of our cloud dashboard built around modern developer workflows and designed to transform how publishers and multi-game studios manage game infrastructure. --- ## From Technical Debt to Technical Clarity: Kwalee's Transformation **Date:** 2026-01-05 **URL:** https://heroiclabs.com/blog/kwalee-case-study/llm.md **Summary:** Kwalee details how adopting Nakama and Hiro reduced backend debt, improved architecture, and accelerated its move toward hybrid-casual development. --- ## New Integration: Connect Nakama to i3D.net's Global Server Fleet **Date:** 2025-12-16 **URL:** https://heroiclabs.com/blog/i3d-nakama-integration/llm.md **Summary:** Announcing a new integration between the Nakama Fleet Manager and i3D.net, a leading provider of game hosting solutions. --- ## Gram Games: From Early Success to Global Scale **Date:** 2025-11-08 **URL:** https://heroiclabs.com/blog/gram-games-case-study/llm.md **Summary:** Gram Games outlines its shift to long-term live service strategy, using Nakama and Hiro to scale Merge Dragons and launch FruitFall with confidence. --- ## October 2025 Newsletter: All-new Nakama Console, Unity Sample Projects, and Viral Success Stories **Date:** 2025-10-28 **URL:** https://heroiclabs.com/blog/oct-2025-newsletter/llm.md **Summary:** We recently celebrated our 10 Year Anniversary at Gamescom, shipped a completely rebuilt Nakama Console, and watched studios like Spektra Games and Wooster Games hit viral breakout success while staying lean and focused. --- ## Five Unity Projects to Jumpstart Your Game **Date:** 2025-10-21 **URL:** https://heroiclabs.com/blog/announcing-sample-projects/llm.md **Summary:** Building gameplay features from scratch is a time sink. We packaged our most commonly used Nakama systems into 5 ready-to-run Unity sample projects that you can clone, customize, and ship. --- ## Announcing SOC 2 Type II **Date:** 2025-10-17 **URL:** https://heroiclabs.com/blog/soc-2-type-ii/llm.md **Summary:** Heroic Labs has achieved SOC 2 Type II compliance certification, providing independent validation that our security controls meet enterprise standards. --- ## Animal Company: From Prototype to VR Breakout with Half-a-Million Daily Players **Date:** 2025-10-14 **URL:** https://heroiclabs.com/blog/spatial-case-study/llm.md **Summary:** Spatial's Wooster Games scaled Animal Company to over 500,000 daily VR players using Nakama for accounts, economy, social systems, and fast weekly updates. --- ## My Three Gamescom Takeaways **Date:** 2025-10-01 **URL:** https://heroiclabs.com/blog/three-gamescom-takeaways/llm.md **Summary:** Reflections from Gamescom 2025 on the funding crunch, live ops evolution, and AI's impact on game development. --- ## Racing to the Top: Spektra Games Viral Breakthrough **Date:** 2025-09-17 **URL:** https://heroiclabs.com/blog/spektra-case-study/llm.md **Summary:** Spektra details Highway Racer Pro's viral launch and how Nakama and Hiro supported multiplayer scale, rapid issue recovery, and live service growth. --- ## Introducing Teams 2.0: Every Player Feature, Now Available for Groups **Date:** 2025-08-26 **URL:** https://heroiclabs.com/blog/hiro-teams-2/llm.md **Summary:** Teams 2.0 is a comprehensive framework that brings the full depth of Hiro's player-level systems to the group level. --- ## Meet the All-New Nakama Console **Date:** 2025-08-11 **URL:** https://heroiclabs.com/blog/announcing-nakama-console-3/llm.md **Summary:** As we celebrate our 10-year anniversary, we're excited to unveil a completely redesigned Nakama Console UI that delivers the features you've been requesting for years. --- ## Heroic Labs 10-Year Anniversary Party @ Gamescom **Date:** 2025-07-16 **URL:** https://heroiclabs.com/blog/10-year-party-gamescom/llm.md **Summary:** Join Heroic Labs at Gamescom for a 10-year anniversary rooftop event in Cologne with networking, live entertainment, drinks, and industry conversations. --- ## A Heroic Ten Years: Special letter from our CEO **Date:** 2025-06-27 **URL:** https://heroiclabs.com/blog/10-year-anniversary/llm.md **Summary:** Celebrating a decade of empowering game developers with Heroic Labs. --- ## Unlocking New LiveOps Power: Satori Version 2.1 is a major upgrade **Date:** 2025-06-18 **URL:** https://heroiclabs.com/blog/announcing-satori-21/llm.md **Summary:** Introducing Satori 2.1 - a major upgrade that enhances LiveOps capabilities with advanced analytics, smarter data management, and improved experimentation tools. --- ## Heroic Labs Celebrates the Launch of FBC: Firebreak, a three-player Co-op Shooter from Remedy Entertainment **Date:** 2025-06-17 **URL:** https://heroiclabs.com/blog/fbc-firebreak-launch-announcement/llm.md **Summary:** Remedy launches FBC: Firebreak with Heroic Labs powering matchmaking, LiveOps, and global networking reliability for its new cooperative multiplayer FPS. --- ## First Quiz Planet, then 4 Pics 1 Word: Why Lotum doubled down on Nakama **Date:** 2025-06-09 **URL:** https://heroiclabs.com/blog/lotum-case-study/llm.md **Summary:** Lotum used Nakama to launch Quiz Planet on Messenger and Discord in six weeks, then expanded 4 Pics 1 Word with social systems and managed infrastructure. --- ## Unleashing the Power of Predictive Analytics and LiveOps **Date:** 2025-03-27 **URL:** https://heroiclabs.com/blog/satori-databricks/llm.md **Summary:** Heroic Labs and Databricks have partnered to bring you a new era of data-driven insights for game development. Discover how our integration of Satori with Databricks empowers game studios to unlock unprecedented analytics capabilities, enabling you to create personalized player experiences that drive engagement and revenue. --- ## Nakama and Edgegap: Powering Online Games with Scalability and Resilience **Date:** 2025-03-17 **URL:** https://heroiclabs.com/blog/nakama-edgegap/llm.md **Summary:** Learn how the integration of Nakama and Edgegap provides a powerful solution for game developers to deliver scalable, low-latency multiplayer infrastructure that meets players' high expectations for online multiplayer experiences. --- ## GDC Executive Brunch for Studios **Date:** 2025-02-06 **URL:** https://heroiclabs.com/blog/gdc-executive-brunch/llm.md **Summary:** Heroic Labs, Deconstructor of Fun, and Konvoy host a GDC executive brunch in San Francisco for studio leaders to network and discuss industry trends. --- ## Supper Club Sunday Roast Exclusive Event with Deconstructor of Fun and AppsFlyer **Date:** 2024-12-10 **URL:** https://heroiclabs.com/blog/supper-club-heroic-labs-dof-appsflyer/llm.md **Summary:** Heroic Labs, Deconstructor of Fun, and AppsFlyer host a PGC London VIP dinner for studio and publisher leaders to connect before the conference. --- ## FruitFall! Launches using Hiro **Date:** 2024-10-22 **URL:** https://heroiclabs.com/blog/fruitfall-hiro-launch/llm.md **Summary:** Gram Games launched FruitFall! with Hiro and Nakama to deliver inventory, economy, events, and progression systems while preparing social features. --- ## Code Wizards scale tests of Nakama hit 2M CCU – and they say it could have gone higher **Date:** 2024-09-11 **URL:** https://heroiclabs.com/blog/code-wizards-scale-test-of-nakama-2m-ccu/llm.md **Summary:** Code Wizards reports public scale tests of Nakama reaching 2 million concurrent users across multiple workloads, with low latency and zero critical errors. --- ## Nakama Becomes a Unity Verified Solution: A New Milestone for Social, Competitive, and Multiplayer Game Development **Date:** 2024-09-10 **URL:** https://heroiclabs.com/blog/unity-verified-solutions/llm.md **Summary:** Nakama is now a Unity Verified Solution, confirming compatibility and reliability for Unity developers building scalable social and multiplayer games. --- ## Heroic Labs Announces Satori 2.0 **Date:** 2024-08-07 **URL:** https://heroiclabs.com/blog/announcing-satori-20/llm.md **Summary:** Introducing Satori 2.0 - a groundbreaking update that transforms live game operations. --- ## Powering Gray Zone Warfare to Early Success: MADFINGER Games and Heroic Labs **Date:** 2024-07-31 **URL:** https://heroiclabs.com/blog/madfinger-gray-zone-warfare-heroic-labs/llm.md **Summary:** MADFINGER explains how Nakama supported Gray Zone Warfare from load testing to Steam launch, enabling matchmaking, scale, and reliable online performance. --- ## OutRage: Fight Fest from Hardball Games **Date:** 2024-07-17 **URL:** https://heroiclabs.com/blog/outrage-hardball-games-heroic-labs/llm.md **Summary:** Hardball Games launches OutRage: Fight Fest on Steam with Heroic Labs backend support, delivering scalable online systems for its 16-player brawler. --- ## Gamescom 2024 Exclusive Event with Deconstructor of Fun and AppsFlyer **Date:** 2024-07-15 **URL:** https://heroiclabs.com/blog/gamescom-2024-heroic-labs-dof-appsflyer/llm.md **Summary:** Heroic Labs, Deconstructor of Fun, and AppsFlyer host a Gamescom networking and tasting event in Cologne for game industry teams and partners. --- ## Nakama on Heroic Cloud Now Available on GCP Marketplace **Date:** 2024-06-26 **URL:** https://heroiclabs.com/blog/gcp-marketplace-nakama-heroic-cloud/llm.md **Summary:** Heroic Labs excited too bring Nakama on Heroic Cloud to GCP Marketplace. --- ## Develop Brighton: Heroic Labs and AWS Partner for the Event **Date:** 2024-06-17 **URL:** https://heroiclabs.com/blog/develop-brighton-heroic-labs-aws/llm.md **Summary:** Heroic Labs and AWS are attending Develop Brighton 2024, come join us! --- ## Invincibles Studio Selects Heroic Game Stack **Date:** 2024-06-11 **URL:** https://heroiclabs.com/blog/invincibles-studio-heroic-labs-game-stack/llm.md **Summary:** Invincibles Studio chose Nakama and Hiro to modernize Soccer Manager backend systems, speed feature delivery, and support growth across titles. --- ## Star Wars: Hunters Launches **Date:** 2024-06-04 **URL:** https://heroiclabs.com/blog/star-wars-hunter-launches-zynga-heroic-labs/llm.md **Summary:** Heroic Labs supports the launch of Star Wars: Hunters, providing backend infrastructure to help Zynga deliver a stable multiplayer experience at scale. --- ## TIGA Education Conference 2024 **Date:** 2024-06-03 **URL:** https://heroiclabs.com/blog/tiga-conference-heroic/llm.md **Summary:** Heroic Labs' CEO will be speaking at this year's TIGA Education Conference. --- ## Heroic@AWS Inspire2Build Istanbul **Date:** 2024-05-22 **URL:** https://heroiclabs.com/blog/heroic-aws-inspire-istanbul/llm.md **Summary:** Heroic Labs joins AWS Inspire2Build Istanbul to discuss market shifts in hypercasual gaming and strategies for building scalable game backends. --- ## Understanding Piggy Bank Mechanics in Mobile Games **Date:** 2024-05-14 **URL:** https://heroiclabs.com/blog/understanding-piggy-bank-mechanics-mobile-games/llm.md **Summary:** Piggy banks are a common feature in mobile games. They are a way for players to save up in-game currency and spend it later. In this article, we will explore the mechanics of piggy banks in mobile games and how they can be used to drive engagement and monetization. --- ## Gray Zone Warfare: Powered by Heroic Labs **Date:** 2024-05-06 **URL:** https://heroiclabs.com/blog/madfinger-games-launches-gray-zone-warfare-steam/llm.md **Summary:** MADFINGER launched Gray Zone Warfare in Steam Early Access with Heroic Labs backend support to handle rapid player growth and maintain launch stability. --- ## Heroic Hosts Lisbon Gaming Hub Event **Date:** 2024-04-23 **URL:** https://heroiclabs.com/blog/heroic-gaming-hub-event-lisbon/llm.md **Summary:** Heroic Labs hosted a Lisbon Gaming Hub lunch event, connecting local developers and studios for discussions on projects, backend needs, and community growth. --- ## Halfbrick Studios Remakes Magic Brick Wars **Date:** 2024-04-12 **URL:** https://heroiclabs.com/blog/halfbrick/llm.md **Summary:** Halfbrick rebuilt Magic Brick Wars with Nakama and Hiro in nine weeks, reducing backend code and adding progression, economy, and multiplayer systems. --- ## Heroic Newsletter: April 2024 **Date:** 2024-04-12 **URL:** https://heroiclabs.com/blog/heroic-newsletter-apr-2024/llm.md **Summary:** April 2024 newsletter highlights the Halfbrick rebuild, Nakama-GameLift launch, GDC activities, new Satori integrations, and recent product releases. --- ## AWS Summit Mixer 2024 Event Hosted by Heroic Labs **Date:** 2024-04-09 **URL:** https://heroiclabs.com/blog/heroic-labs-aws-summit-mixer/llm.md **Summary:** Heroic Labs hosts an exclusive event for the games industry at the AWS summit with our partners at CodeWizards. --- ## Nakama Amazon GameLift Plugin **Date:** 2024-03-25 **URL:** https://heroiclabs.com/blog/nakama-gamelift/llm.md --- ## Heroic Labs Announces Amazon GameLift Integration **Date:** 2024-03-18 **URL:** https://heroiclabs.com/blog/heroic-labs-aws-gamelift-annoucement/llm.md --- ## GDC 2024: Tech Brunch and Networking Hosted by Heroic Labs **Date:** 2024-02-15 **URL:** https://heroiclabs.com/blog/heroic-konvoy-gdc/llm.md **Summary:** Heroic Labs hosts an exclusive event to kickoff GDC 2024 with our partners at Konvoy. --- ## Bandai Namco Mobile: Using the Latest in Game Tech to Build on a Legacy **Date:** 2024-02-02 **URL:** https://heroiclabs.com/blog/bandai-namco-mobile/llm.md **Summary:** Bandai Namco Mobile shares why it chose Nakama and Hiro to accelerate development, reduce backend complexity, and scale new mobile titles efficiently. --- ## Heroic Labs at PGC London 2024 **Date:** 2024-02-02 **URL:** https://heroiclabs.com/blog/pgc-london/llm.md **Summary:** A recap of PGC London 2024, with a Heroic Labs hosted exclusive event to kickoff the conference, and other highlights from the event. --- ## Heroic Newsletter: February 2024 **Date:** 2024-02-01 **URL:** https://heroiclabs.com/blog/heroic-newsletter-feb-2024/llm.md **Summary:** February 2024 newsletter features Bandai Namco Mobile, PGC London events, Swift SDK release, and latest updates across Nakama, Hiro, and Satori. --- ## PGC London 2024: VIP Roundtable Hosted by Heroic Labs **Date:** 2023-12-12 **URL:** https://heroiclabs.com/blog/heroic-appsflyer-pgc/llm.md **Summary:** Heroic Labs hosts an exclusive event to kickoff PGC London 2024 with our partners at AppsFlyer and Deconstructor of Fun. --- ## Mojiworks: Leading the Way in Gaming on Discord Activities **Date:** 2023-11-28 **URL:** https://heroiclabs.com/blog/mojiworks/llm.md **Summary:** Mojiworks launched Chef Showdown on Discord Activities using Nakama and Heroic Cloud to scale social multiplayer gameplay and support rapid audience growth. --- ## Heroic Newsletter: November 2023 **Date:** 2023-11-01 **URL:** https://heroiclabs.com/blog/heroic-newsletter-november-2023/llm.md **Summary:** November 2023 newsletter covers the Reconstructing Fun series, Furious Avocado case study, Nakama and Hiro updates, and ML integration guidance. --- ## Heroic Newsletter: September 2023 **Date:** 2023-10-13 **URL:** https://heroiclabs.com/blog/heroic-newsletter-september-2023/llm.md **Summary:** September 2023 newsletter announces Unreal support in Hiro, Nakama 3.17, Satori updates, Dart and Flutter SDKs, and recap notes from Gamescom. --- ## Integrating Nakama and Machine Learning Models **Date:** 2023-10-06 **URL:** https://heroiclabs.com/blog/nakama-ml-integration/llm.md **Summary:** Integrating Nakama with ML/AI models and the ways to deploy it in production. --- ## Furious Avocado **Date:** 2023-09-26 **URL:** https://heroiclabs.com/blog/furious-avocado/llm.md **Summary:** Furious Avocado explains how Hiro helped its small team move from hyper-casual hits to deeper hybrid-casual development without adding backend headcount. --- ## Now in Preview: Godot Engine Support in Hiro **Date:** 2023-09-18 **URL:** https://heroiclabs.com/blog/godot-engine-in-hiro/llm.md **Summary:** Today we announce the advanced Preview availability of Godot Engine support in Hiro! --- ## Announcing Unreal Engine Support in Hiro **Date:** 2023-09-11 **URL:** https://heroiclabs.com/blog/unreal-engine-in-hiro/llm.md **Summary:** Today we announce the much anticipated Unreal Engine support in Hiro! --- ## Heroic Labs Announces Dart/Flutter SDK **Date:** 2023-08-21 **URL:** https://heroiclabs.com/blog/dart-sdk/llm.md **Summary:** We're happy to announce the availability of our new Dart/Flutter SDK! --- ## Catan Universe from USM **Date:** 2023-07-06 **URL:** https://heroiclabs.com/blog/catan-case-study/llm.md **Summary:** USM and SuperNimbus describe migrating Catan Universe from GameSparks to Nakama, enabling stable operations, faster delivery, and new social gameplay. --- ## Heroic Labs CEO Chris Molozian on the Deconstructor of Fun Podcast **Date:** 2023-07-06 **URL:** https://heroiclabs.com/blog/deconstructor-of-fun/llm.md **Summary:** Listen to Heroic's Chris Molozian on the Deconstructor of Fun podcast discuss the current state of the mobile gaming industry and how Heroic Labs can help your team succeed. --- ## Heroic Newsletter: Special Deconstructor of Fun Edition **Date:** 2023-07-06 **URL:** https://heroiclabs.com/blog/heroic-newsletter-dof-2023/llm.md **Summary:** Special newsletter edition covers Heroic Labs on Deconstructor of Fun and a Catan Universe migration case study with USM on Nakama and Heroic Cloud. --- ## Original Games **Date:** 2023-06-16 **URL:** https://heroiclabs.com/blog/original-games/llm.md **Summary:** Original Games describes using Nakama and Heroic Cloud to scale Merge Inn, reduce backend overhead, and accelerate feature development across multiple titles. --- ## Age of Wonders 4 from Triumph Studios **Date:** 2023-05-31 **URL:** https://heroiclabs.com/blog/triumph-case-study/llm.md **Summary:** Triumph Studios explains using Nakama to launch Age of Wonders 4 with stable scaling, real-time and asynchronous multiplayer, and reduced backend overhead. --- ## Heroic Labs and Code Wizards Announce Ongoing Partnership **Date:** 2023-05-31 **URL:** https://heroiclabs.com/blog/codewizards-partnership-announcement/llm.md **Summary:** Heroic Labs and Code Wizards formalize their partnership to combine backend technology and professional services for studios scaling social multiplayer games. --- ## Heroic News: May 2023 **Date:** 2023-05-31 **URL:** https://heroiclabs.com/blog/heroic-news-may-2023/llm.md **Summary:** The May 2023 Heroic update covers Age of Wonders 4, the Code Wizards partnership, new Nakama and Hiro releases, Satori adoption, and team updates. --- ## Optimizing a Distributed DB for Game Developers **Date:** 2023-05-31 **URL:** https://heroiclabs.com/blog/optimizing-distributed-database-for-game-dev/llm.md **Summary:** This post explains database optimization for game backends, including garbage collection tuning and UUID-based design for scalable distributed workloads. --- ## Whatwapp **Date:** 2022-12-15 **URL:** https://heroiclabs.com/blog/whatwapp-case-study/llm.md **Summary:** Whatwapp explains its migration from GameSparks to Nakama across multiple live titles, improving reliability, flexibility, and long-term backend scalability. --- ## Marauders from Small Impact Games **Date:** 2022-12-09 **URL:** https://heroiclabs.com/blog/marauders-case-study/llm.md **Summary:** Small Impact Games shares how migrating Marauders to Nakama before launch improved reliability, removed platform limits, and supported rapid growth on Steam. --- ## Heroic Labs joins the Open 3D Foundation and partners with the Open 3D Engine **Date:** 2022-09-21 **URL:** https://heroiclabs.com/blog/heroic-labs-joins-the-o3df/llm.md **Summary:** Heroic Labs joins the O3DF and partners with O3DE to bring their world leading online and multiplayer GameTech and experience to the AAA open source game engine. --- ## New and Improved C++ Client Library **Date:** 2022-09-12 **URL:** https://heroiclabs.com/blog/cpp-sdk-updates/llm.md **Summary:** Today we announce our completely redesigned C++ Client Library! --- ## Nakama and Godot 4 **Date:** 2022-08-09 **URL:** https://heroiclabs.com/blog/nakama-godot-4/llm.md **Summary:** Nakama Godot 4 and Godot multiplayer news --- ## Update on Hosting of Docker Images **Date:** 2022-07-04 **URL:** https://heroiclabs.com/blog/docker-hosting-update/llm.md **Summary:** Everything you need to know about how Nakama images are hosted. --- ## Introducing Satori - Heroic Labs LiveOps **Date:** 2022-06-15 **URL:** https://heroiclabs.com/blog/introducing-satori/llm.md **Summary:** We're excited to announce the early-access release of Satori, our LiveOps product to help game studios and publishers understand and expand their player base. --- ## Heroic Labs announces support for Nakama for AWS for Games **Date:** 2022-03-23 **URL:** https://heroiclabs.com/blog/heroic-labs-aws-for-games/llm.md **Summary:** Nakama support for AWS for Games makes it easier to build, run, and grow games --- ## Heroic Labs Announces Docs 2.0 **Date:** 2022-03-21 **URL:** https://heroiclabs.com/blog/announcing-docs-20/llm.md **Summary:** Today we announce our completely redesigned documentation portal! --- ## Alegrium **Date:** 2022-01-11 **URL:** https://heroiclabs.com/blog/alegrium-case-study/llm.md **Summary:** Alegrium explains how moving from PlayFab and Firebase to Nakama simplified backend development, improved social features, and increased player retention. --- ## Mr Autofire from Lightheart Entertainment **Date:** 2021-11-24 **URL:** https://heroiclabs.com/blog/lightheart-case-study/llm.md **Summary:** Lightheart explains how Nakama enabled a small team to stabilize and scale Mr Autofire, expand features quickly, and focus on content over backend operations. --- ## Games Grant Update: Ninja Battle **Date:** 2021-11-08 **URL:** https://heroiclabs.com/blog/game-grant-update-ninja-battle/llm.md **Summary:** Heroic Labs shares development progress on Ninja Battle after its Games Grant, highlighting completed multiplayer features and plans for public release. --- ## Build scalable game backends with Nakama **Date:** 2021-11-01 **URL:** https://heroiclabs.com/blog/build-scalable-game-backends-with-nakama/llm.md **Summary:** Learn how to build scalable, social, and competitive game backends for Unity with Nakama - an open-source game backend that powers features like authentication, friends, leaderboards, and more, using a step-by-step example inspired by Crossy Road. --- ## Farm Blast from Narcade **Date:** 2021-10-26 **URL:** https://heroiclabs.com/blog/case-study-narcade-farm-blast/llm.md **Summary:** Narcade details its migration from PlayFab to Nakama on Heroic Cloud to remove scaling limits, lower costs, and expand social features in Farm Blast. --- ## Announcing the First Heroic Games Grant Recipients **Date:** 2021-09-21 **URL:** https://heroiclabs.com/blog/announcing-heroic-games-grant-recipients/llm.md **Summary:** Heroic Labs introduces the first Games Grant winners, Neverend - Open Fire! and Ninja Battle, with early progress details and planned multiplayer features. --- ## Heroic Labs joins the AWS Partner Network **Date:** 2021-09-14 **URL:** https://heroiclabs.com/blog/heroic-labs-joins-the-aws-partner-network/llm.md **Summary:** To bring Nakama to AWS and support studios migrating off GameSparks --- ## Heroic Cloud East Asia Region Announced **Date:** 2021-06-02 **URL:** https://heroiclabs.com/blog/heroic-cloud-east-asia-region-announced/llm.md **Summary:** Heroic Labs expands Heroic Cloud to Seoul, giving Asia-Pacific studios lower latency, stronger regional coverage, and managed scaling for Nakama backends. --- ## Making a competitive multiplayer game using Nakama and Unity **Date:** 2021-05-11 **URL:** https://heroiclabs.com/blog/unity-fishgame/llm.md **Summary:** Fish Game - Making a competitive multiplayer game using Nakama and Unity. --- ## Announcing Heroic Games Grant **Date:** 2021-05-04 **URL:** https://heroiclabs.com/blog/heroic-games-grants/llm.md **Summary:** Heroic Games Grant – Apply to receive $1,000 for an open source multiplayer game. --- ## Creating an online game using Nakama and Defold **Date:** 2021-04-26 **URL:** https://heroiclabs.com/blog/creating-online-game-nakama-defold/llm.md **Summary:** In this post we will look at how to create online multiplayer games in Defold using the open-source Nakama game backend from Heroic Labs. --- ## Making an online multiplayer game in Rust with Nakama **Date:** 2021-04-20 **URL:** https://heroiclabs.com/blog/rust-fishgame/llm.md **Summary:** Fish Game - Making an online multiplayer game with Rust and Nakama --- ## Making an online multiplayer game with Godot and Nakama **Date:** 2021-03-09 **URL:** https://heroiclabs.com/blog/godot-fishgame/llm.md **Summary:** Fish Game - Making an online multiplayer game with Godot and Nakama --- ## Announcing PhaserJS Sponsorship **Date:** 2021-02-22 **URL:** https://heroiclabs.com/blog/phaserjs-sponsorship/llm.md **Summary:** Heroic Labs partners with Phaser to enable full-stack TypeScript game development. --- ## Announcing Nakama 3.0 - New Console, TypeScript support, and Realtime Parties **Date:** 2021-01-18 **URL:** https://heroiclabs.com/blog/nakama-3-0/llm.md **Summary:** Today we announce the release of Nakama 3.0! --- ## Heroic Labs sponsors further development of ZHeap for PostgreSQL **Date:** 2020-10-10 **URL:** https://heroiclabs.com/blog/zheap-development/llm.md **Summary:** Announcing partnership with CYBERTECH to sponsor the open-source development of ZHeap for PostgreSQL --- ## Heroic Labs Partners with Paradox Interactive to Unite an Empire of Audiences **Date:** 2020-08-11 **URL:** https://heroiclabs.com/blog/paradox-partnership/llm.md **Summary:** Announcing partnership with Paradox Interactive to power all their multiplayer games with Nakama --- ## Introducing Heroic Cloud - Games Infrastructure at Scale **Date:** 2020-06-15 **URL:** https://heroiclabs.com/blog/heroic-cloud/llm.md **Summary:** We're excited to announce the public release of our Heroic Cloud to enable developers to deploy and scale servers running Nakama. --- ## Heroic Labs partners with the Defold Foundation to further open-source game development **Date:** 2020-05-26 **URL:** https://heroiclabs.com/blog/defold-partnership/llm.md **Summary:** Heroic Labs partners with the Defold Foundation to further open-source game development. --- ## The Future of Cross-Platform Gaming **Date:** 2019-10-24 **URL:** https://heroiclabs.com/blog/cross-platform/llm.md **Summary:** Exclusivity has always been a big thing in gaming. The 90s console wars were driven as much by the likes of Mario, Zelda, Sonic, and Metal… --- ## Heroic Labs supports Godot Development **Date:** 2019-10-07 **URL:** https://heroiclabs.com/blog/heroiclabs-godot/llm.md **Summary:** Heroic Labs supports Godot Development --- ## Powering Educational Titles for Hashstash **Date:** 2019-09-16 **URL:** https://heroiclabs.com/blog/nakama-education-hashstash/llm.md **Summary:** Video games are an art form. They’re fun. They’re immersive. They’re casual. And they’re educational. Learn how we supported game development studio Hashtash. --- ## Announcing Nakama 2.6.0 **Date:** 2019-07-02 **URL:** https://heroiclabs.com/blog/nakama-2-6-0/llm.md **Summary:** Today, July 2nd 2019, we want to share exciting news of what our latest release, Nakama 2.6.0, brings you. --- ## iDream Interactive Scaling with Nakama **Date:** 2019-07-02 **URL:** https://heroiclabs.com/blog/idream-nakama/llm.md **Summary:** Scaling is hard. At least, it is if you make it your problem. Find the right back-end, though, and you can focus on building gameplay and let someone else worry about serving your growing playerbase. --- ## Announcing the next step of the Nakama community **Date:** 2019-06-25 **URL:** https://heroiclabs.com/blog/nakama-forum/llm.md **Summary:** The Nakama community has a new home! --- ## How to create an in-game currency **Date:** 2019-06-18 **URL:** https://heroiclabs.com/blog/in-game-currency/llm.md **Summary:** A key mechanism in modern gameplay is the engagement loop - a habitual series of activities that give the player a sense of reward. --- ## Letta by Radmule Labs **Date:** 2019-06-14 **URL:** https://heroiclabs.com/blog/letta-radmule/llm.md **Summary:** Letta by Radmule Labs - Case Study --- ## Announcing The Nakama Developer Console **Date:** 2019-04-25 **URL:** https://heroiclabs.com/blog/nakama-developer-console/llm.md **Summary:** With the release of Nakama 2.5.0, we have included a reimagined and updated Developer Console. --- ## The Jolly Rogers — An open-source Unity game for Nakama **Date:** 2019-04-03 **URL:** https://heroiclabs.com/blog/jolly-rogers/llm.md **Summary:** At Heroic Labs we're excited to announce the next tool in our open-source offerings - an open-source Unity demo game downloadable. --- ## Cocos2d-x support for Nakama **Date:** 2019-04-02 **URL:** https://heroiclabs.com/blog/cocos2dx/llm.md **Summary:** We've had significant demand of late to provide an open-source client library for Cocos2d-x from the community to integrate with Nakama. --- ## C++ Client Library Release for Nakama **Date:** 2019-03-12 **URL:** https://heroiclabs.com/blog/c-plus-plus-nakama/llm.md **Summary:** To ring in Q1 of 2019, we're releasing a new C++ client library for Nakama. --- ## Nakama Enterprise — Scaling Games for Millions of Players **Date:** 2018-05-30 **URL:** https://heroiclabs.com/blog/nakama-enterprise/llm.md **Summary:** Nakama Enterprise — Scaling Games for Millions of Players --- ## Nakama 2.0 - Scale for millions of concurrent players **Date:** 2018-05-14 **URL:** https://heroiclabs.com/blog/nakama-2-0/llm.md **Summary:** Today we announce the release of Nakama 2.0! --- ## Announcing Nakama — world’s first open source social server for games and apps **Date:** 2017-01-14 **URL:** https://heroiclabs.com/blog/announcing-nakama/llm.md **Summary:** The Heroic Labs team is very excited to announce a new server product. ---