Hiro Game Development Kit
Add powerful economy, gameplay, and liveops features to your Unity and Unreal games on mobile, desktop, and console. Built in collaboration with the best game studios by the makers of Nakama server.Contact Us
Add base, gacha, and loot table rewards to your game for players to collect.
Effortless integration to add soft or real currency purchases to your Unity and Unreal/C++ games.
Rewarded Video Ads
Integrate with the popular Ad networks to distribute rewards to players with rewarded video.
Define gameplay items which are stackable, consumable, and awarded to players.
Initialize one or more currencies and grant or spend them in the game economy.
Accumulate big rewards which can be progressed while playing and unlocked
Adapt the store bundles and offerwalls shown to players based on their gameplay habits.
Personalize all aspects of the player experience with experiments to improve gameplay enjoyment.
Schedule live events for players to participate in for exclusive gameplay rewards.
Start and schedule timed or scored events for players to join and receive exclusive rewards.
Request inventory or economy items from other players. Share a reward with the sender.
Built on the powerful Groups feature of Nakama server, and integrated with the game economy.
And much more!
What is the Hiro Game Development Kit (GDK)?
Hiro is a client-server library built on Nakama game server to add economy, social, and LiveOps features rapidly and flexibly to your game. It is available as a C# library (for Unity Engine) and C++ library (for Unreal Engine), and a server package which gets loaded by the game server. Take a look at our set up guide for how to get started.
Does Hiro require Nakama server to work?
Yes, we’ve built the game framework on top of our Nakama game server which is open-source and available to all game developers and studios.
How do I add it to my game?
Why are these features not built into Nakama server?
We believe the most flexible way to provide these meta systems to a game is to make them available as a client-server library which can optionally be extended upon to achieve even more specific gameplay to fit your game’s design.
Can I use Satori for LiveOps with Hiro?
Yes, absolutely. All the features in Hiro can optionally utilize our LiveOps server Satori to provide experimentation and personalization to the economy and gameplay systems for your players. You can also always introduce Satori at a later stage with false code changes to your game!
How do Hiro upgrades work once my game is in production?
Hiro is developed to be fully backwards compatible. You can update the library separately to the game server and have access to all newer releases while in your annual license period. See our documentation for more info.