- Nakama
- Getting Started+-
 - Concepts+-
 - Server Framework+-
 - Client Libraries+-
 - API+-
 - Tutorials+-
 - Guides+-
- Overview
 - Concepts+-
- Overview
 - Edgegap Integration
 - GameLift Fleet Management
 - Bucketed Leaderboards
 - Custom Authentication with Third-Party Services
 - Custom Leaderboards
 - Creating an Economy
 - Daily Rewards
 - Initialize a New User
 - Matchmaking Around Blocked Users
 - Passive Multiplayer
 - Tiered Leagues
 - Creating a Lobby System
 - Unread Chat Messages
 
 - Server Framework+-
 - Deployment+-
 
 - Videos
 - Sample Projects
 
 - Hiro
- Concepts+-
 - Unity+-
 - Unreal+-
 - C+++-
 - Dart+-
 - TypeScript+-
 - Godot+-
 - Python+-
 - Server Framework+-
 - Guides+-
 - Sample Projects
 
 - Satori
 - Heroic Cloud
 
Direct Message
You can send messages to one or more players directly using Console API’s /v1/console/message-direct endpoint.
Using the endpoint you will need to provide following information:
- templateId: The identifier of the template used to render the message content. You can find this information on the top of the page when you open a template from Templates page
 - identityIds: List of recipient identity IDs.
 - integrations: List of integrations to use for sending the message. Leaving this empty will ensure the message is only delivered to identity inbox.
 - persist: Boolean to indicate if the message should be stored in the recipient’s inbox.
 
An example of the request body is given below:
{
  "templateId": "b98c0b60-61b8-4a35-b7e9-f87e5733fe79",
  "identityIds": [
    "00000000-0000-0000-0000-000000000001",
    "00000000-0000-0000-0000-000000000002",
    "00000000-0000-0000-0000-000000000003"
  ],
  "integrations": [
    "FCM",
    "APNS"
  ],
  "persist": true
}
