- Nakama
- Getting Started+-
- Concepts+-
- Server Framework+-
- Client Libraries+-
- API+-
- Tutorials+-
- Guides+-
- Overview
- Concepts+-
- Overview
- Edgegap Integration
- GameLift Fleet Management
- Bucketed Leaderboards
- Custom Authentication with Third-Party Services
- Custom Leaderboards
- Creating an Economy
- Daily Rewards
- Initialize a New User
- Matchmaking Around Blocked Users
- Passive Multiplayer
- Tiered Leagues
- Creating a Lobby System
- Unread Chat Messages
- Server Framework+-
- Deployment+-
- Videos
- Hiro
- Concepts+-
- Unity+-
- Unreal+-
- C+++-
- Dart+-
- TypeScript+-
- Godot+-
- Server Framework+-
- Guides+-
- Satori
- Heroic Cloud
Tutorials #
Learn how to build complete games by following the end-to-end examples provided here.
Tic-Tac-Toe
Complete example of an online tic-tac-toe game using PhaserJS and Nakama.
Fish Game
Complete example of a 2D competitive shooter using Unity and Nakama.
Pirate Panic
Complete Unity sample project using large set of Nakama features.
Ninja Battle
Complete example of a real-time top-down 2d battler where players control sprinting ninjas.