|  1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
 | local nk = require("nakama")
local M = {}
function M.match_init(context, setupstate)
  local gamestate = {
    presences = {}
  }
  local tickrate = 1 -- per sec
  local label = ""
  return gamestate, tickrate, label
end
function M.match_join_attempt(context, dispatcher, tick, state, presence, metadata)
  local acceptuser = true
  return state, acceptuser
end
function M.match_join(context, dispatcher, tick, state, presences)
  for _, presence in ipairs(presences) do
    state.presences[presence.session_id] = presence
  end
  return state
end
function M.match_leave(context, dispatcher, tick, state, presences)
  for _, presence in ipairs(presences) do
    state.presences[presence.session_id] = nil
  end
  return state
end
function M.match_loop(context, dispatcher, tick, state, messages)
  for _, p in pairs(state.presences) do
    nk.logger_info(string.format("Presence %s named %s", p.user_id, p.username))
  end
  for _, m in ipairs(messages) do
    nk.logger_info(string.format("Received %s from %s", m.data, m.sender.username))
    local decoded = nk.json_decode(m.data)
    for k, v in pairs(decoded) do
      nk.logger_info(string.format("Key %s contains value %s", k, v))
    end
    -- PONG message back to sender
    dispatcher.broadcast_message(1, m.data, { m.sender })
  end
  return state
end
function M.match_terminate(context, dispatcher, tick, state, grace_seconds)
  local message = "Server shutting down in " .. grace_seconds .. " seconds"
  dispatcher.broadcast_message(2, message)
  return nil
end
local function match_signal(context, dispatcher, tick, state, data)
  return state, "signal received: " .. data
end
return M
 |