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Server
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Teams
# Read more about the Teams system in Hiro here .
Create a team
# Create a team which other players can join.
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FHiroTeamCreateRequest Request ;
Request . Name = TEXT ( "Example team" );
Request . Desc = TEXT ( "Example description" );
Request . Open = true ;
Request . Icon = TEXT ( "icon.png" );
Request . LangTag = TEXT ( "en" );
Request . SetupMetadata = TEXT ( "{}" ); // Must be a valid JSON string.
FHiroOnTeamsCreate OnTeamsCreate ;
OnTeamsCreate . AddDynamic ( this , & AMyActor :: OnTeamsCreate );
FOnError OnError ;
HiroClient -> TeamsCreate ( Session , Request , OnTeamsCreate , OnError );
void AMyActor :: OnTeamsCreate ( const FHiroTeam & Team )
{
UE_LOG ( LogTemp , Log , TEXT ( "%s" ), * Team . ToJson ());
}
List one or more teams
# List one or more teams which the player can join.
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FHiroTeamListRequest Request ;
Request . Cursor = TEXT ( "" );
Request . Location = TEXT ( "UK" );
Request . Limit = 100 ;
FHiroOnTeamsList OnTeamsList ;
OnTeamsList . AddDynamic ( this , & AMyActor :: OnTeamsList );
FOnError OnError ;
HiroClient -> TeamsList ( Session , Request , OnTeamsList , OnError );
void AMyActor :: OnTeamsList ( const FHiroTeamList & TeamList )
{
UE_LOG ( LogTemp , Log , TEXT ( "%s" ), * TeamList . ToJson ());
}
Search for a team
# Search for a team by name or optional short code.
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FHiroTeamSearchRequest Request ;
Request . Input = TEXT ( "heroes" );
Request . Limit = 100 ;
FHiroOnTeamsSearch OnTeamsSearch ;
OnTeamsSearch . AddDynamic ( this , & AMyActor :: OnTeamsSearch );
FOnError OnError ;
HiroClient -> TeamsSearch ( Session , Request , OnTeamsSearch , OnError );
void AMyActor :: OnTeamsSearch ( const FHiroTeamList & TeamList )
{
UE_LOG ( LogTemp , Log , TEXT ( "%s" ), * TeamList . ToJson ());
}
Send team chat message
# Write a chat message to the Team’s chat channel.
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FHiroTeamWriteChatMessageRequest Request ;
Request . Id = TEXT ( "team_1" );
Request . Content = TEXT ( "{ \" message \" : \" Hey everyone! \" }" );
FHiroOnTeamsWriteChatMessage OnTeamsWriteChatMessage ;
OnTeamsWriteChatMessage . AddDynamic ( this , & AMyActor :: OnTeamsWriteChatMessage );
FOnError OnError ;
HiroClient -> TeamsWriteChatmessage ( Session , Request , OnTeamsWriteChatMessage , OnError );
void AMyActor :: OnTeamsWriteChatMessage ( const FHiroChannelMessageAck & ChannelMessageAck )
{
UE_LOG ( LogTemp , Log , TEXT ( "%s" ), * ChannelMessageAck . ToJson ());
}