Event Leaderboards #

Read more about the Event Leaderboards system in Hiro here.

Get an event leaderboard #

Get a specified event leaderboard defined for the game.

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FHiroEventLeaderboardGet Request;
Request.Id = TEXT("leaderboard_1");

FHiroOnEventLeaderboardGet OnEventLeaderboardGet;
OnEventLeaderboardGet.AddDynamic(this, &AMyActor::OnEventLeaderboardGet);
FOnError OnError;

HiroClient->EventLeaderboardGet(Session, Request, OnEventLeaderboardGet, OnError);

void AMyActor::OnEventLeaderboardGet(const FHiroEventLeaderboard& EventLeaderboard)
{
    UE_LOG(LogTemp, Log, TEXT("%s"), *EventLeaderboard.ToJson());
}

Update event leaderboard record #

Update an event leaderboard record for a user.

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FHiroEventLeaderboardUpdate Request;
Request.Id = TEXT("leaderboard_1");
Request.Score = 100;
Request.Subscore = 10;

FHiroOnEventLeaderboardUpdate OnEventLeaderboardUpdate;
OnEventLeaderboardUpdate.AddDynamic(this, &AMyActor::OnEventLeaderboardUpdate);
FOnError OnError;

HiroClient->EventLeaderboardUpdate(Session, Request, OnEventLeaderboardUpdate, OnError);

void AMyActor::OnEventLeaderboardUpdate(const FHiroEventLeaderboard& EventLeaderboard)
{
    UE_LOG(LogTemp, Log, TEXT("%s"), *EventLeaderboard.ToJson());
}

Claim event leaderboard reward #

Claim an event leaderboard reward for a user.

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FHiroEventLeaderboardClaim Request;
Request.Id = TEXT("leaderboard_1");

FHiroOnEventLeaderboardClaim OnEventLeaderboardClaim;
OnEventLeaderboardClaim.AddDynamic(this, &AMyActor::OnEventLeaderboardClaim);
FOnError OnError;

HiroClient->EventLeaderboardClaim(Session, Request, OnEventLeaderboardClaim, OnError);

void AMyActor::OnEventLeaderboardClaim(const FHiroEventLeaderboard& EventLeaderboard)
{
    UE_LOG(LogTemp, Log, TEXT("%s"), *EventLeaderboard.ToJson());
}

Roll a new cohort #

Roll a new cohort for the specified event leaderboard.

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FHiroEventLeaderboardRoll Request;
Request.Id = TEXT("leaderboard_1");

FHiroOnEventLeaderboardRoll OnEventLeaderboardRoll;
OnEventLeaderboardRoll.AddDynamic(this, &AMyActor::OnEventLeaderboardRoll);
FOnError OnError;

HiroClient->EventLeaderboardRoll(Session, Request, OnEventLeaderboardRoll, OnError);

void AMyActor::OnEventLeaderboardRoll(const FHiroEventLeaderboard& EventLeaderboard)
{
    UE_LOG(LogTemp, Log, TEXT("%s"), *EventLeaderboard.ToJson());
}