Unlockables #

Read more about the Unlockables system in Hiro here.

Create a random unlockable #

Create a random unlockable to assign to a slot (or overflow) unless there are no slots.

1
2
const unlockablesList = await hiroClient.unlockablesCreate(session);
console.log(unlockablesList);

Get in progress unlockables #

Get the unlockables which are currently in progress for the player.

1
2
const unlockablesList = await hiroClient.unlockablesGet(session, request);
console.log(unlockablesList);

Start an unlock #

Start the unlock timer for an unlockable in the specified slot.

1
2
3
4
5
const request = new UnlockablesRequest();
request.instance_id = "unlockable_instance_1";

const unlockablesList = await hiroClient.unlockablesUnlockStart(session, request);
console.log(unlockablesList);

Purchase an unlockable #

Purchase an unlockable with soft currency based on the remainder cost calculated by the offset left to wait.

1
2
3
4
5
const request = new UnlockablesRequest();
request.instance_id = "unlockable_instance_1";

const unlockablesList = await hiroClient.unlockablesPurchaseUnlock(session, request);
console.log(unlockablesList);

Purchase a new unlockable slot #

Purchase a new slot to be used to store unlockables.

1
2
const unlockablesList = await hiroClient.unlockablesPurchaseSlot(session);
console.log(unlockablesList);

Claim an unlockable #

Claim an unlockable whose start timer has completed or completion was fast tracked with a purchase.

1
2
3
4
5
const request = new UnlockablesRequest();
request.instance_id = "unlockable_instance_1";

const unlockablesList = await hiroClient.unlockablesClaim(session, request);
console.log(unlockablesList);