Unlockables
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Read more about the Unlockables system in Hiro here.
Create a random unlockable
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Create a random unlockable to assign to a slot (or overflow) unless there are no slots.
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| const unlockablesList = await hiroClient.unlockablesCreate(session);
console.log(unlockablesList);
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Get in progress unlockables
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Get the unlockables which are currently in progress for the player.
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| const unlockablesList = await hiroClient.unlockablesGet(session, request);
console.log(unlockablesList);
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Start an unlock
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Start the unlock timer for an unlockable in the specified slot.
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| const request = new UnlockablesRequest();
request.instance_id = "unlockable_instance_1";
const unlockablesList = await hiroClient.unlockablesUnlockStart(session, request);
console.log(unlockablesList);
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Purchase an unlockable
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Purchase an unlockable with soft currency based on the remainder cost calculated by the offset left to wait.
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| const request = new UnlockablesRequest();
request.instance_id = "unlockable_instance_1";
const unlockablesList = await hiroClient.unlockablesPurchaseUnlock(session, request);
console.log(unlockablesList);
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Purchase a new unlockable slot
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Purchase a new slot to be used to store unlockables.
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| const unlockablesList = await hiroClient.unlockablesPurchaseSlot(session);
console.log(unlockablesList);
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Claim an unlockable
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Claim an unlockable whose start timer has completed or completion was fast tracked with a purchase.
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| const request = new UnlockablesRequest();
request.instance_id = "unlockable_instance_1";
const unlockablesList = await hiroClient.unlockablesClaim(session, request);
console.log(unlockablesList);
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