Tutorials
#
Read more about the Tutorials system in Hiro here.
Functions
#
Get
#
Get all tutorials defined and progress made by the user towards them.
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| userId := "userId"
tutorials, err := systems.GetTutorialsSystem().Get(ctx, logger, nk, userId)
if err != nil {
return err
}
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Accept
#
Mark a tutorial as accepted by the user.
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| tutorialId := "tutorialId"
userId := "userId"
tutorial, err := systems.GetTutorialsSystem().Accept(ctx, logger, nk, tutorialId, userId)
if err != nil {
return err
}
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Decline
#
Mark a tutorial as declined by the user.
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| tutorialId := "tutorialId"
userId := "userId"
tutorial, err := systems.GetTutorialsSystem().Decline(ctx, logger, nk, tutorialId, userId)
if err != nil {
return err
}
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Abandon
#
Mark a tutorial as abandoned by the user.
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| tutorialId := "tutorialId"
userId := "userId"
tutorial, err := systems.GetTutorialsSystem().Abandon(ctx, logger, nk, tutorialId, userId)
if err != nil {
return err
}
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Update
#
Modify a tutorial’s current step for a user.
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| userId := "userId"
tutorialId := "tutorialId"
step := 2
tutorials, err := systems.GetTutorialsSystem().Update(ctx, logger, nk, userId, tutorialId, step)
if err != nil {
return err
}
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Reset
#
Reset all known state for the given tutorial(s).
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| userId := "userId"
tutorialIds := []string{"tutorialId_001", "tutorialId_002"}
tutorials, err := systems.GetTutorialsSystem().Reset(ctx, logger, nk, userId, tutorialIds)
if err != nil {
return err
}
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