Client
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Server
TypeScript Go Lua
Teams
# Read more about the Teams system in Hiro here .
Functions
# Create
# Create a new team (i.e. Nakama group) with additional metadata which configures the team.
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request := & hiro . TeamCreateRequest {
Name : "MyTeam" ,
Desc : "My team description" ,
Open : true ,
Icon : "iconUrl" ,
LangTag : "" ,
SetupMetadata : "<metadata>" ,
}
team , err := systems . GetTeamsSystem (). Create ( ctx , logger , nk , request )
if err != nil {
return err
}
List
# List teams which the user can join.
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request := & hiro . TeamListRequest {
Cursor : "" ,
Location : "uk" ,
Limit : 10 ,
}
teams , err := systems . GetTeamsSystem (). List ( ctx , logger , nk , request )
if err != nil {
return err
}
Search
# Search for teams based on given criteria.
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request := & hiro . TeamSearchRequest {
Input : "TeamName" ,
Limit : 10 ,
LangTag : "uk" ,
}
teams , err := systems . GetTeamsSystem (). Search ( ctx , db , logger , nk , request )
if err != nil {
return err
}
WriteChatMessage
# Send a message to the user’s team, even when they’re not connected on a realtime socket.
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userId := "userId"
request := & hiro . TeamWriteChatMessageRequest {
Id : "teamId" ,
Content : "Heya team!" ,
}
resp , err := systems . GetTeamsSystem (). WriteChatMessage ( ctx , logger , nk , userId , request )
if err != nil {
return err
}