- Nakama
- Getting Started+-
- Concepts+-
- Server Framework+-
- Client Libraries+-
- API+-
- Tutorials+-
- Guides+-
- Overview
- Concepts+-
- Overview
- Edgegap Integration
- GameLift Fleet Management
- i3D.net integration
- Bucketed Leaderboards
- Custom Authentication with Third-Party Services
- Custom Leaderboards
- Creating an Economy
- Daily Rewards
- Initialize a New User
- Matchmaking Around Blocked Users
- Passive Multiplayer
- Tiered Leagues
- Creating a Lobby System
- Unread Chat Messages
- Server Framework+-
- Deployment+-
- Videos
- Sample Projects
- Hiro
- Concepts+-
- Unity+-
- Unreal+-
- C+++-
- Dart+-
- TypeScript+-
- Godot+-
- Python+-
- Server Framework+-
- Guides+-
- Sample Projects
- Satori
- Heroic Cloud
Stats
The Stats system tracks and updates both public and private player statistics. Learn more in the Stats concept guide.
Overview #
The Stats system allows your game to:
- Retrieve current player statistics.
- Update both public and private player statistics.
Before You Start #
Make sure you have:
- Python project configured with Hiro SDK.
- Nakama system integrated (guide).
Working with Stats #
Retrieving Stats #
Retrieve all current stats for the player:
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Updating Stats #
Update public and private stats for the player:
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