Client
.NET/Unity C++/Unreal/Cocos2d-x JavaScript/Cocos2d-js Godot 3 Godot 4 Java/Android Defold cURL REST Swift Dart/Flutter
Server
TypeScript Go Lua
Energy The Energy system manages player energy resources used to perform actions within your game. Learn more in the Energy concept guide .
Overview
# The Energy system allows your game to:
Retrieve current energy levels and timers. Spend energy to perform specific actions. Grant energy directly to players. Before You Start
# Make sure you have:
Unity project configured with Hiro SDK. Nakama system integrated (guide ). Working with Energy
# Retrieving Player Energies
# Get all available energies and their timers for the player:
1
2
energy_list = await hiro_client . energy_get ()
print ( energy_list )
Spending Energy
# Spend player energy to complete actions:
1
2
3
4
5
6
7
8
request = EnergySpendRequest ()
request . amounts = {
"power" : 10 ,
"tickets" : 1
}
energy_spend_rewards = await hiro_client . energy_spend ( request )
print ( energy_spend_rewards )
Spending energy with a custom refill start time
# Spend energy and control when the refill timer starts for each energy.
1
2
3
4
5
6
7
8
9
10
import time
request = EnergySpendWithRefillStartTimeRequest ()
request . spends = {
"power" : EnergySpendWithTime ( amount = 10 , refill_start_time = int ( time . time ())),
"tickets" : EnergySpendWithTime ( amount = 1 , refill_start_time = int ( time . time ()) - 300 )
}
energy_spend_reward = await hiro_client . energy_spend_with_refill_start_time ( session , request )
print ( energy_spend_reward )
Granting Energy
# Directly grant energy resources to a player:
1
2
3
4
5
6
7
8
request = EnergyGrantRequest ()
request . amounts = {
"power" : 10 ,
"tickets" : 1
}
energy_list = await hiro_client . energy_grant ( request )
print ( energy_list )
Next Steps
#