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Server
TypeScript Go Lua
Unlockables Read more about the Unlockables system in Hiro here .
Create a random unlockable
# Create a random unlockable to assign to a slot (or overflow) unless there are no slots.
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var unlockables_list = await hiro . unlockablesCreate ( session ! );
print ( unlockables_list );
Get in progress unlockables
# Get the unlockables which are currently in progress for the player.
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var unlockables_list = await hiro . unlockablesGet ( session ! );
print ( unlockables_list );
Start an unlock
# Start the unlock timer for an unlockable in the specified slot.
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var request = UnlockablesRequest ();
request . instance_id = "unlockable_instance_1" ;
var unlockables_list = await hiro . unlockablesUnlockStart ( session ! , request );
print ( unlockables_list );
Purchase an unlockable
# Purchase an unlockable with soft currency based on the remainder cost calculated by the offset left to wait.
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var request = UnlockablesRequest ();
request . instance_id = "unlockable_instance_1" ;
var unlockables_list = await hiro . unlockablesPurchaseUnlock ( session ! , request );
print ( unlockables_list );
Purchase a new unlockable slot
# Purchase a new slot to be used to store unlockables.
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var unlockables_list = await hiro . unlockablesPurchaseSlot ( session ! );
print ( unlockables_list );
Claim an unlockable
# Claim an unlockable whose start timer has completed or completion was fast tracked with a purchase.
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var request = UnlockablesRequest ();
request . instance_id = "unlockable_instance_1" ;
var unlockables_list = await hiro . unlockablesClaim ( session ! , request );
print ( unlockables_list );