Client
.NET/Unity C++/Unreal/Cocos2d-x JavaScript/Cocos2d-js Godot 3 Godot 4 Java/Android Defold cURL REST Swift Dart/Flutter
Server
TypeScript Go Lua
Energy Read more about the Energy system in Hiro here .
Get all energies
# Get the energies and their current timers for the player.
1
2
var energyList = await hiro . energyGet ( session ! );
print ( energyList );
Spend one or more energies
# Spend one or more energies for the player.
1
2
3
4
5
6
7
8
var request = EnergySpendRequest ();
request . amounts = {
"power" : 10 ,
"tickets" : 1
};
var energySpendRewards = await hiro . energySpend ( session ! , request );
print ( energySpendRewards );
Spend energies with custom refill start times
# Spend one or more energies and set a custom refill start time for each.
1
2
3
4
5
6
7
8
9
10
11
12
var request = EnergySpendWithRefillStartTimeRequest ();
request . spends = {
"power" : EnergySpendWithTime ()
.. amount = 10
.. refillStartTime = DateTime . now (). millisecondsSinceEpoch ~/ 1000 ,
"tickets" : EnergySpendWithTime ()
.. amount = 1
.. refillStartTime = ( DateTime . now (). millisecondsSinceEpoch ~/ 1000 ) - 300 ,
};
var energySpendReward = await hiro . energySpendWithRefillStartTime ( session ! , request );
print ( energySpendReward );
Granting energy
# While energy can be granted as part of a reward, you can also grant it directly.
1
2
3
4
5
6
7
8
var request = EnergyGrantRequest ();
request . amounts = {
"power" : 10 ,
"tickets" : 1
};
var energyList = await hiro . energyGrant ( session ! , request );
print ( energyList );