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Server
TypeScript Go Lua
Economy Read more about the Economy system in Hiro here .
Donation claim
# Claim one or more rewards which are partially or full donated by other players.
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var request = EconomyDonationClaimRequest ();
request . donation_ids = [ "donation_1" , "donation_2" ];
var donation_rewards = await hiro . economyDonationClaim ( session ! , request );
print ( donation_rewards );
Donate to a user
# Donate some resource (currencies, items, etc.) to a user by donation ID.
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var request = EconomyDonationGiveRequest ();
request . user_id = "user_id" ;
request . donation_id = "donation_1" ;
var update_ack = await hiro . economyDonationGive ( session ! , request );
print ( update_ack );
Get donation progress
# Get progress on one or more donations for a set of players by their IDs.
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var request = EconomyDonationGetRequest ();
request . ids = [ "donation_1" , "donation_2" ];
var donations = await hiro . economyDonationGet ( session ! , request );
print ( donations );
Request a donation
# Request a donation which other players can contribute into.
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var request = EconomyDonationRequest ();
request . id = "donation_1" ;
var donation_ack = await hiro . economyDonationRequest ( session ! , request );
print ( donation_ack );
Get store items
# Get all store items defined in the Virtual Store.
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var request = EconomyListRequest ();
request . store_type = EconomyStoreType . AppleAppstore ;
var economy_list = await hiro . economyStoreGet ( session ! , request );
print ( economy_list );
Grant currencies or reward modifiers
# Grant one or more currencies or reward modifiers to te player.
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var request = EconomyGrantRequest ();
request . currencies = {
"coins" : "100"
};
var update_ack = await hiro . economyGrant ( session ! , request );
print ( update_ack );
Store Types
# Currently supported Store Types for purchases:
EconomyStoreType.AppleAppstore EconomyStoreType.GooglePlay EconomyStoreType.Fbinstant EconomyStoreType.Discord Send a purchase intent
# Send a marker of intent to purchase by the player.
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var request = EconomyPurchaseIntentRequest ();
request . item_id = "item_1" ;
request . store_type = EconomyStoreType . AppleAppstore ;
request . sku = "sku_1" ;
await hiro . economyPurchaseIntent ( session ! , request );
Purchase a store item
# Purchase a store item by the player.
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var request = EconomyPurchaseRequest ();
request . item_id = "item_1" ;
request . store_type = EconomyStoreType . AppleAppstore ;
request . receipt = "<receipt>" ;
var purchase_ack = await hiro . economyPurchaseItem ( session ! , request );
print ( purchase_ack );
Get ad placement status
# Get the current status on an Ad placement which may have been rewarded.
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var request = EconomyPlacementStatusRequest ();
request . reward_id = "reward_1" ;
request . placement_id = "placement_1" ;
request . count = 0 ;
var placement_status = await hiro . economyPlacementStatus ( session ! , request );
print ( placement_status );
Start a new ad placement
# Start a new Ad placement by placement ID.
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var request = EconomyPlacementStartRequest ();
request . placement_id = "placement_1" ;
var placement_status = await hiro . economyPlacementStart ( session ! , request );
print ( placement_status );
Placement success
# Webhook RPC to handle Rewarded Video Ad placement success callbacks.
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await hiro . economyPlacementSuccess ( session ! );
Placement fail
# Webhook RPC to handle Rewarded Video Ad placement failure callbacks.
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hiro . economyPlacementFail ( session ! );