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Stats Read more about the Stats system in Hiro here .
Get all stats
# Get all stats.
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void onStatsGet ( const Hiro :: StatList & statList )
{
for ( auto it = statList . public_ . begin (); it != statList . public_ . end (); it ++ )
{
std :: cout << "Found public stat: " << it -> second . name << '\n' ;
}
for ( auto it = statList . private_ . begin (); it != statList . private_ . end (); it ++ )
{
std :: cout << "Found private stat: " << it -> second . name << '\n' ;
}
}
void onError ( const Nakama :: NError & error )
{
std :: cout << Nakama :: toString ( error . code ) << ": " << error . message << '\n' ;
}
hiroClient -> statsGet ( session , onStatsGet , onError );
Update stats for the player
# Update stats.
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void onStatsUpdate ( const Hiro :: StatList & statList )
{
for ( auto it = statList . public_ . begin (); it != statList . public_ . end (); it ++ )
{
std :: cout << "Found public stat: " << it -> second . name << '\n' ;
}
for ( auto it = statList . private_ . begin (); it != statList . private_ . end (); it ++ )
{
std :: cout << "Found private stat: " << it -> second . name << '\n' ;
}
}
void onError ( const Nakama :: NError & error )
{
std :: cout << Nakama :: toString ( error . code ) << ": " << error . message << '\n' ;
}
Hiro :: StatUpdateRequest request ;
Hiro :: StatUpdate statUpdate1 ;
statUpdate1 . name = "public_stat_1" ;
statUpdate1 . value = "100" ;
statUpdate1 . operator_ = Hiro :: StatUpdateOperator :: STAT_UPDATE_OPERATOR_SET ;
request . public_ . push_back ( statUpdate1 );
Hiro :: StatUpdate statUpdate2 ;
statUpdate2 . name = "private_stat_1" ;
statUpdate2 . value = "100" ;
statUpdate2 . operator_ = Hiro :: StatUpdateOperator :: STAT_UPDATE_OPERATOR_SET ;
request . private_ . push_back ( statUpdate2 );
hiroClient -> statsUpdate ( session , request , onStatsUpdate , onError );