Progression
#
Read more about the Progression system in Hiro here.
Get all progressions
#
Get progressions.
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| void onProgressionsGet(const Hiro::ProgressionList& progressionList)
{
for (auto it = progressionList.progressions.begin(); it != progressionList.progressions.end(); it++)
{
std::cout << "Found progression: " << it->second.name << '\n';
}
}
void onError(const Nakama::NError& error)
{
std::cout << Nakama::toString(error.code) << ": " << error.message << '\n';
}
Hiro::ProgressionGetRequest request;
hiroClient->progressionsGet(session, request, onProgressionsGet, onError);
|
Purchase progression
#
Purchase a progression for permanent unlock, if supported.
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| void onProgressionsPurchase(const Hiro::ProgressionList& progressionList)
{
for (auto it = progressionList.progressions.begin(); it != progressionList.progressions.end(); it++)
{
std::cout << "Found progression: " << it->second.name << '\n';
}
}
void onError(const Nakama::NError& error)
{
std::cout << Nakama::toString(error.code) << ": " << error.message << '\n';
}
Hiro::ProgressionPurchaseRequest request;
request.id = "progression_1";
hiroClient->progressionsPurchase(session, request, onProgressionsPurchase, onError);
|