Team Mailbox #
Preview
The features described below are in preview at the moment.
Overview #
The Team Mailbox provides a structured and controlled mechanism for managing delayed or batch-distributed rewards. Admins can strategically grant, claim, and manage rewards, promoting effective reward distribution and management within the team.
Key Operations #
The Team Mailbox allows admins to control reward distribution with clear visibility and management options. It supports:
- Granting new rewards.
- Claiming and optionally deleting rewards.
- Managing mailbox entries with automated expiry and size controls.
MailboxGrant #
- Adds rewards to the mailbox.
- Automatically timestamps rewards.
- Applies expiry rules and maintains size limits.
- Employs FIFO (First-In-First-Out) trimming when limits are exceeded.
MailboxList #
- Lists all active and unclaimed rewards.
- Supports pagination using cursors.
- Accessible by all team members for transparency.
MailboxClaim (Admins only) #
- Allows admins to claim selected rewards.
- Claimed rewards can be retained (for tracking) or removed from the mailbox.
- Integrates claimed rewards into systems like Wallet or Inventory.
- Allows customization through hooks to define specific reward behaviors.
MailboxDelete (Admins only) #
- Removes mailbox entries.
- Useful for moderation, duplicate handling, or routine maintenance.
Example Implementation #
Level Progression Rewards (Team RPG Scenario) #
When a team reaches a significant milestone (e.g., collectively achieving level 20):
- Rewards (premium currency, special gear, energy boosts) are added to the mailbox.
- Admins review and claim rewards, integrating them strategically.
- Expired or irrelevant rewards can be cleaned to maintain efficiency.
This scenario illustrates how the mailbox supports strategic reward distribution aligned with team progress.
Key Terms #
- Mailbox Entry: Individual reward records with metadata, expiry, and status.
- FIFO Trimming: Automatic removal of the oldest entries when mailbox limits are exceeded.
- Reward Hooks: Customizable logic executed during reward claiming for automation or conditional behavior.
- Expiry Logic: Configurable time-based expiry rules (ExpirySec) for mailbox rewards.
Important Sub-concepts #
Expiry & Size Limits #
- ExpirySec: Time-based rules controlling mailbox entry expiration.
- MaxSize: Configurable limit of mailbox entries, with automated removal of oldest entries when exceeded.
Technical Considerations #
Reward Availability #
- All player-level reward types are also supported at the team level.
Reward Distribution #
- Rewards require explicit claiming by admins.
- No default automated distribution; however, customizable hooks allow for automation.
Interaction with Other Systems #
- Further definition is needed regarding interactions with related systems such as Team Inventory, Leaderboards, and Achievements.