Hiro Game Development Kit #

The Hiro Game Development Kit (GDK) provides a library of tools for building games with Nakama in Unity.

Hiro is a client-server library built on Nakama game server to add economy, social, and LiveOps features rapidly and flexibly to your game. It is a C# library to use with Unity engine, and a server package which gets loaded by the game server. Take a look at our set up guide for how to get started.

Features #


An achievement is a task with incremental progression towards completion, with optional repeating schedules and rewards.


Create an analytics stream to send desired events to third-party services.


A donation system enables users to share in-game items (e.g. currency, energy, collectibles) whether as part of a group, as friends, or any other social dynamic present in your game.

Event Leaderboards

Use timed and scored event leaderboards to provide players a customized bucket of opponents to compete against.


Build your desired in-game economy, using features like virtual currencies, virtual stores, ad-based rewards, and piggy-banks.


Build one or more energy systems into your game to create a rewarding and engaging gameplay experience.


Create one or more tutorial sequences to welcome and onboard new users, or walk-through new features.


The GDK comes with direct integrations with Facebook, AppsFlyer, Unity, and Unity Purchasing.


Build an inventory system for players to manage their in-game consumables and collectibles.


Simple implementation of all leaderboard capabilities in Nakama, with built-in support for regional, team, and friends leaderboards.


Enable players to create, join, and search for teams for rich, social gameplay.


Include unlockable rewards via time-lock or for watching ad videos as another mechanism to drive player engagement.

Next steps #

Use the Hiro GDK to build your game with Nakama and Unity.

To get the most out of the GDK and Nakama you should follow the rest of this guide. And if you need help get in touch with the Heroic Labs team about our developer training.

The first step to building your next game with Hiro to install it.