English
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Nakama
Product
Open-source
Nakama Enterprise
Capabilities
Social gameplay
Multiplayer
Competitive
Customization
Satori
Heroic Cloud
Pricing
Customers
Docs
Blog
Login
Login
Nakama
Heroic Cloud
Satori
English
中文
한국어
Concepts
Nakama
Getting Started
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Overview
Install
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Overview
Docker Compose
Windows
macOS Binary
Linux
CLI Commands
Configuration
Upgrading
Nakama Console
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Overview
Status
User Management
Configuration
Runtime Modules
Accounts
User Groups
Storage
Leaderboards
Chat Messages
Matches
API Explorer
Architecture Overview
Benchmarks
Data Privacy
Release Notes
Concepts
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Overview
Authentication
Sessions
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Overview
Session Management
User accounts
Storage Engine
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Overview
Collections
Access Controls
Modeling for Scalability
Friends
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Overview
Best Practices
Groups
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Overview
Groups Best Practices
Real-time Chat
Parties
Multiplayer Engine
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Overview
Client Relayed Multiplayer
Authoritative Multiplayer
Match Listing
Matchmaker
Query Syntax
Status
Leaderboards
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Overview
Leaderboards Best Practices
Tournaments
Notifications
In-app Purchase Validation
Events
Sockets
Client Libraries
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Overview
Unity/.Net
JavaScript
Godot
C++
Java/Android
Defold
Unreal
Cocos2d-x C++
Cocos2d-x JavaScript
Snippets
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Overview
Authoritative In-game Items
Authoritative Storage
Banning Users
Custom Authentication
Updating Group Metadata
Updating User Metadata
Server Framework
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Overview
Introduction
TypeScript Runtime
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Overview
Function Reference
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Overview
Match Handler API
Match Runtime API
Code Samples
Go Runtime
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Overview
Function Reference
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Overview
Match Handler API
Match Runtime API
Code Samples
Dependency Pinning
Lua Runtime
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Overview
Function Reference
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Overview
Match Handler API
Match Runtime API
Code Samples
Server Runtime Examples
Streams
Tutorials
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Overview
Godot
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Overview
Fish Game
JavaScript
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Overview
Tic-Tac-Toe PhaserJS
.Net/Unity
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Overview
Fish Game
Pirate Panic
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Overview
Authentication
Friends
Clans
Storage
Matchmaking
Multiplayer
Leaderboards
Notifications
Ninja Battle
Guides
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Overview
Concepts
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Overview
Bucketed Leaderboards
Custom Authentication with Third-Party Services
Custom Leaderboards
Creating an Economy
Daily Rewards
Initialize a New User
Matchmaking Around Blocked Users
Passive Multiplayer
Tiered Leagues
Creating a Lobby System
Unread Chat Messages
Server Framework
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Overview
Background Jobs
Debugging with Delve
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Overview
Using VSCode Debugger
Guarding APIs
Sending Email Using SendGrid
Testing TypeScript Server Runtime Code with Jest
Using Hooks
Deployment
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Overview
Asset Management
Deploy on Digital Ocean
Remote Configuration
Videos
Heroic Cloud
Concepts
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Overview
Introduction
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Overview
Creating an Account
AWS Marketplace Sign Up
Organizations
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Overview
Settings
Projects
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Overview
Managing Projects
Builders
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Overview
Managing Builders
Best Practices
Satori
Concepts
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Overview
Introduction
Identities
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Overview
Properties
Events
Audiences
Feature Flags
Experiments
Live Events
Audiences
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Overview
Filter Expressions
Feature Flags
Metrics
Experiments
Live Events
Settings
Client Libraries
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Overview
Unity/.Net
JavaScript
Heroic Cloud
Client
.NET/Unity
C++/Unreal/Cocos2d-x
JavaScript/Cocos2d-js
Godot
Java/Android
Defold
cURL
REST
Server
TypeScript
Go
Lua
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