Social Infrastructure At Scale
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Nakama
Product
Open-source
Nakama Enterprise
Capabilities
Social gameplay
Multiplayer
Competitive
Customization
Heroic Cloud
Pricing
Customers
Docs
Blog
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Nakama
Heroic Cloud
Introduction
Organizations
Projects
Builders
Nakama
Getting Started
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Overview
Install
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Overview
Docker Compose
Windows
macOS Binary
Linux
CLI Commands
Configuration
Upgrading
Nakama Console
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Overview
Status
User Management
Configuration
Runtime Modules
Accounts
User Groups
Storage
Leaderboards
Matches
API Explorer
Architecture Overview
Benchmarks
Release Notes
Concepts
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Overview
Authentication
Sessions
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Overview
Session Management
User accounts
Storage Engine
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Overview
Collections
Access Controls
Modeling for Scalability
Friends
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Overview
Best Practices
Groups
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Overview
Groups Best Practices
Real-time Chat
Parties
Multiplayer Engine
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Overview
Client Relayed Multiplayer
Authoritative Multiplayer
Match Listing
Matchmaker
Query Syntax
Status
Leaderboards
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Overview
Leaderboards Best Practices
Tournaments
Notifications
In-app Purchase Validation
Events
Client Libraries
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Overview
Unity/.Net
JavaScript
Godot
Java/Android
Defold
C++
Unreal
Cocos2d-x C++
Cocos2d-x JavaScript
Snippets
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Overview
Authoritative In-game Items
Authoritative Storage
Banning Users
Custom Authentication
Updating Group Metadata
Updating User Metadata
Server Framework
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Overview
Setup
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Overview
TypeScript
Go
Lua
RPC Functions
Streams
Go Dependency Pinning
Function Reference
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Overview
TypeScript
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Overview
Match Handler API
Match Runtime API
Go
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Overview
Match Handler API
Match Runtime API
Lua
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Overview
Match Handler API
Match Runtime API
Tutorials
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Overview
Initialize a New User
Daily Rewards
Remote Configuration
Sending Email Using SendGrid
JavaScript
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Overview
Tic-Tac-Toe PhaserJS
.Net/Unity
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Overview
Fish Game
Pirate Panic
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Overview
Pirate Panic: Authentication
Pirate Panic: Friends
Pirate Panic: Clans
Pirate Panic: Storage
Pirate Panic: Matchmaking
Pirate Panic: Multiplayer
Pirate Panic: Leaderboards
Pirate Panic: Notifications
Ninja Battle
Guides
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Overview
Bucketed Leaderboards
Custom Leaderboards
Tiered Leagues
Guarding APIs
Asset Management
Deploy on Digital Ocean
GameSparks Migration
Custom Authentication with Third-Party Services
Videos
Heroic Cloud
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Introduction
Organizations
Projects
Builders
Docs
/
Heroic Cloud
Client
.NET/Unity
C++/Unreal/Cocos2d-x
JavaScript/Cocos2d-js
Godot
Java/Android
Defold
cURL
REST
Server
TypeScript
Go
Lua
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