Announcements
Subscribe to the Heroic Labs monthly newsletter
Heroic Labs Announces Unreal Nakama SDK 3.0
What LiveOps Actually Requires From Your Backend Infrastructure
How Backend Architecture Choices Affect Game Studio Hiring
Introducing Journeys
Vendor Lock-In in Game Backends: How to Measure Your Real Exit Cost
Firebase Put a Meter On Your Live Game
Designing Game Economies That Survive Scale
When to Build Your Own Game Backend
Analytics Dashboards, Reimagined
The Making of Pocketbound: A Brackeys Game Jam Story
Race to the Finish: Score-Based Event Leaderboards Come to Hiro
Heroic Labs Celebrates the Launch of Highguard, a PvP Raid Shooter from Wildlight Entertainment
More Nakama Console Updates: More Power for Your Team
Heroic Cloud 2.0: Infrastructure for Multi-Game Studios
New Integration: Connect Nakama to i3D.net's Global Server Fleet
Five Unity Projects to Jumpstart Your Game
Announcing SOC 2 Type II
My Three Gamescom Takeaways
Introducing Teams 2.0: Every Player Feature, Now Available for Groups
Meet the All-New Nakama Console
A Heroic Ten Years: Special letter from our CEO
Unlocking New LiveOps Power: Satori Version 2.1 is a major upgrade
Heroic Labs Celebrates the Launch of FBC: Firebreak, a three-player Co-op Shooter from Remedy Entertainment
Unleashing the Power of Predictive Analytics and LiveOps
Nakama and Edgegap: Powering Online Games with Scalability and Resilience
Code Wizards scale tests of Nakama hit 2M CCU – and they say it could have gone higher
Nakama Becomes a Unity Verified Solution: A New Milestone for Social, Competitive, and Multiplayer Game Development
Heroic Labs Announces Satori 2.0
OutRage: Fight Fest from Hardball Games
Nakama on Heroic Cloud Now Available on GCP Marketplace
