News from Heroic Labs
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How to Show Up for a Studio: Gray Zone Warfare and the Supporter Preview
The Making of Pocketbound: A Brackeys Game Jam Story
Race to the Finish: Score-Based Event Leaderboards Come to Hiro
Heroic Labs Celebrates Pixel Flow, the Breakout Hit with 10M+ Players from Loom Games
Announcing Mage Mayhem: A Playable Hiro + Nakama Demo Game
Why Whatwapp Doesn't Need to Build Backends Anymore
Heroic Labs Celebrates the Launch of Highguard, a PvP Raid Shooter from Wildlight Entertainment
More Nakama Console Updates: More Power for Your Team
Heroic Cloud 2.0: Infrastructure for Multi-Game Studios
From Technical Debt to Technical Clarity: Kwalee's Transformation
New Integration: Connect Nakama to i3D.net's Global Server Fleet
Gram Games: From Early Success to Global Scale
October 2025 Newsletter: All-new Nakama Console, Unity Sample Projects, and Viral Success Stories
Five Unity Projects to Jumpstart Your Game
Announcing SOC 2 Type II
Animal Company: From Prototype to VR Breakout with Half-a-Million Daily Players
My Three Gamescom Takeaways
Racing to the Top: Spektra Games Viral Breakthrough
Introducing Teams 2.0: Every Player Feature, Now Available for Groups
Meet the All-New Nakama Console
Heroic Labs 10-Year Anniversary Party @ Gamescom
A Heroic Ten Years: Special letter from our CEO
Unlocking New LiveOps Power: Satori Version 2.1 is a major upgrade
Heroic Labs Celebrates the Launch of FBC: Firebreak, a three-player Co-op Shooter from Remedy Entertainment
First Quiz Planet, then 4 Pics 1 Word: Why Lotum doubled down on Nakama
Unleashing the Power of Predictive Analytics and LiveOps
Nakama and Edgegap: Powering Online Games with Scalability and Resilience
GDC Executive Brunch for Studios
Supper Club Sunday Roast Exclusive Event with Deconstructor of Fun and AppsFlyer
FruitFall! Launches using Hiro