News from Heroic Labs
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What LiveOps Actually Requires From Your Backend Infrastructure
How Backend Architecture Choices Affect Game Studio Hiring
Introducing Journeys
Vendor Lock-In in Game Backends: How to Measure Your Real Exit Cost
Firebase Put a Meter On Your Live Game
Designing Game Economies That Survive Scale
When to Build Your Own Game Backend
July 2026 Newsletter: LiveOps Analytics Reimagined, Score-Based Leaderboards, and more
Analytics Dashboards, Reimagined
Playing the Long Game: Lessons from Building Clans of London
How to Show Up for a Studio: Gray Zone Warfare and the Supporter Preview
The Making of Pocketbound: A Brackeys Game Jam Story
Race to the Finish: Score-Based Event Leaderboards Come to Hiro
Heroic Labs Celebrates Pixel Flow, the Breakout Hit with 10M+ Players from Loom Games
Announcing Mage Mayhem: A Playable Hiro + Nakama Demo Game
Why Whatwapp Doesn't Need to Build Backends Anymore
February 2026 Newsletter: AAA Launches, Heroic Cloud 2.0, and more
Heroic Labs Celebrates the Launch of Highguard, a PvP Raid Shooter from Wildlight Entertainment
More Nakama Console Updates: More Power for Your Team
Heroic Cloud 2.0: Infrastructure for Multi-Game Studios
From Technical Debt to Technical Clarity: Kwalee's Transformation
New Integration: Connect Nakama to i3D.net's Global Server Fleet
Gram Games: From Early Success to Global Scale
October 2025 Newsletter: All-new Nakama Console, Unity Sample Projects, and Viral Success Stories
Five Unity Projects to Jumpstart Your Game
Announcing SOC 2 Type II
Animal Company: From Prototype to VR Breakout with Half-a-Million Daily Players
My Three Gamescom Takeaways
Racing to the Top: Spektra Games Viral Breakthrough
Introducing Teams 2.0: Every Player Feature, Now Available for Groups
