News from Heroic Labs
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Race to the Finish: Score-Based Event Leaderboards Come to Hiro
Heroic Labs Celebrates Pixel Flow, the Breakout Hit with 10M+ Players from Loom Games
Announcing Mage Mayhem: A Playable Hiro + Nakama Demo Game
Why Whatwapp Doesn't Need to Build Backends Anymore
Heroic Labs Celebrates the Launch of Highguard, a PvP Raid Shooter from Wildlight Entertainment
More Nakama Console Updates: More Power for Your Team
Heroic Cloud 2.0: Infrastructure for Multi-Game Studios
From Technical Debt to Technical Clarity: Kwalee's Transformation
New Integration: Connect Nakama to i3D.net's Global Server Fleet
Gram Games: From Early Success to Global Scale
October 2025 Newsletter: All-new Nakama Console, Unity Sample Projects, and Viral Success Stories
Five Unity Projects to Jumpstart Your Game
Announcing SOC 2 Type II
Animal Company: From Prototype to VR Breakout with Half-a-Million Daily Players
My Three Gamescom Takeaways
Racing to the Top: Spektra Games Viral Breakthrough
Introducing Teams 2.0: Every Player Feature, Now Available for Groups
Meet the All-New Nakama Console
Heroic Labs 10-Year Anniversary Party @ Gamescom
A Heroic Ten Years: Special letter from our CEO
Unlocking New LiveOps Power: Satori Version 2.1 is a major upgrade
Heroic Labs Celebrates the Launch of FBC: Firebreak, a three-player Co-op Shooter from Remedy Entertainment
First Quiz Planet, then 4 Pics 1 Word: Why Lotum doubled down on Nakama
Unleashing the Power of Predictive Analytics and LiveOps
Nakama and Edgegap: Powering Online Games with Scalability and Resilience
GDC Executive Brunch for Studios
Supper Club Sunday Roast Exclusive Event with Deconstructor of Fun and AppsFlyer
FruitFall! Launches using Hiro
Code Wizards scale tests of Nakama hit 2M CCU – and they say it could have gone higher
Nakama Becomes a Unity Verified Solution: A New Milestone for Social, Competitive, and Multiplayer Game Development